The Turbine Rebate, and Downsides of the Model

I've been back in LOTRO this week, as I try to get to the game's current level cap and complete the current expansion content before the cap rises again in September.  I'm currently level 72 (out of a cap of 75) and have completely skipped several sub-zones due to outleveling the quests.  While I'm doing this, I'm also re-examining the Turbine Rebate I saw while working on Enedwaith back in April.  As long as I'm at it, having taken a less than favorable view of the SOE model last week, I feel it's only fair to subject Turbine's approach to the same scrutiny.

The Rebate
Turbine Points up for Grabs - 5 TP each for exploring 10 subzones and a 10 TP bonus for finishing all of them
I maintain that the Turbine "Premium Free to Play" model is a model where you pay for content.  While it is theoretically possible to grind for Turbine Points at a "salary" of pennies per hour, I can't recommend this approach to anyone who values their time at any non-zero amount given the cost of stuff that you'd be trying to purchase with said points.
 
What the Turbine Points do reliably get you is a bit of a "rebate" on your purchase price.  In Enedwaith, I snagged 75 Turbine Points (around 15% of what I paid in Turbine Points for the zone).  The Isengard expansion was more costly, but there are probably around 200 TP in easily-obtained deeds (quests, exploration, reputation). 

I've never run an alt high enough to matter, but theoretically such a character would be earning the same rebate for content that I don't need to pay for a second time.  The catch is that there are some things that I do consider reasonably useful (especially the second millstone and the decrease on map cooldown) that you pay for per character, but at a minimum I suppose said character could be run on a Turbine-Point neutral basis.

The Downside of Selling Services
The virtue of doing business with someone who sells content is that they make money when they make content, which is generally a win/win for players.  However, Turbine also sells "services" - I'll expand on this shortly - and people who are in the business of selling services make money when they create or maintain demand for the purchase of services.

Marginally related - the "terms and conditions apply" asterick under "access to ALL quests"?  Quests from three and soon to be four paid expansions are an additional fee.  Minor terms and conditions, really.
Case in point, today Syp yet again points out the issues with LOTRO's virtue system.  These have been fundamentally the same since the game's launch in 2007, and the Sypster's solution is but one of several functional approaches to the problem.  No solution to this will ever be implemented, because Turbine is presently in the business of selling consumable deed accelerators and permanent virtue unlocks.  No matter how necessary, no producer is ever going to approve having their people spend time to remove a source of revenue for the company.

In fact, quite the opposite, Turbine has worked harder to monetize more of the longstanding design shortcomings in the game.
My current supply of rep tokens - a few are unbound but most are bound to character
  • Inventory?  During 2012, Turbine will be rolling out two major features - a recently-released "premium barter wallet" and the first expansion to player base inventory in the game's history - for a total cost of 2000 Turbine Points (roughly $20 - and NOT included for people who still subscribe).  Bear in mind that these things are only necessary because the game generates excessive numbers of tokens, crafting items, etc - of all my MMO's, the two Turbine games are the only ones where inventory is a consistent struggle.
  • Travel?  For several hundred Turbine Points here and there you can unlock the previously mentioned teleportation options, and this week's patch opens the system up for players to purchase as many as eleven destinations for instant teleportation.  This solution is definitely excessive compared to the problem, but it also allows Turbine to collect roughly $40 in points PER CHARACTER from interested buyers.  
  • Finally, we have the Legendary Item system.  The Sypster said he was "0% sure why Turbine felt it necessary to complicate an already complicated system" with yet another way of enhancing items that are designed to be disposable, rather than "legendary".  And yet, Turbine added yet another mechanic in Starlight Crystals, which immediately went to the cash shop.
Bundling
Finally, there's the issue of bundling.  From the earliest days of the Turbine system, many of the best-selling unlocks were one-time purchases.  Unfortunately, this may have created a situation in which many customers are not worth a lot of recurring revenue once they have their basic stuff unlocked.  In response, we've seen a steady trend of increasing prices on unlocks, moving stuff that would typically be included in patches into the cash store (see the two inventory features), and now a trend towards ever-more expensive expansion bundles.  You can theoretically pay for your expansions a la carte with Turbine Points, but these options are priced to make them as unattractive as possible when compared to the price of points.

The Isengard expansion offered all of the new stuff for $30.  After this was a success, DDO followed suit with the just-released Underdark expansion, in which the cheapest bundle that contains everything other than the cosmetics cost $50.  (As an aside, DDO also made an odd decision to offer "epic levels" that do relatively little to everyone so they can claim that the level cap is still free, while splitting off a huge portion of the increase in character power from levels 20-25 into a separate "Epic Destiny" system that is included in the bundles, but costs prohibitively extra a la carte.  I don't get why they didn't just say that the cap increase required the expansion, as a level 25 without Epic Destinies won't be getting far.)

A year later, LOTRO's Rohan expansion was announced with a base price tag of $40.  These bundles were received poorly for coming in at a higher price than the previous year's editions, while offering less than the comparably upgraded packages.  Turbine eventually added more Turbine Points and a promise to throw in the forthcoming instance cluster (which they most likely hoped to sell for an extra fee, since Turbine's marketing department has basically never failed to mention something that is included), but the place they would not budge on was the price tag.  If they're only going to get paid once per year by some (many?) players, they're going to do everything the can to increase the minimum size of that one sale.

To add additional flavor to the world, Turbine just added "dummies" which will display model outfits available for sale in the store.  Nothing says "town occupied against its will by Saruman" like department store display models - wonder when we'll start seeing these for expansion bundle perks.
Outlook
I ultimately decided to put some money into my account during this weekend's point sale, so that I will have the balance on hand to pick up the barter token wallet the next time it goes on sale.  It irks me to pay for something that is free in most other games, especially when Turbine willfully exacerbates the problem with multiple new tokens in each zone, but it's no longer worth my time to work around the two dozen stacks of bound tokens wasting over a third of the space in my vault.  As to the bundles, well, I guess I'll do what I always do, which is wait for a sale and pay substantially less so that I'm not out-of-pocket for the fluff they crammed in to justify the higher price tag.   

At the end of the day, the problem I run into with LOTRO is the same one I had prior to the game's revamp - I will gladly pay for as much content as Turbine can produce, but they just can't make new content all that quickly.  With the new model, I'm able to get much more flexibility in terms of when I can play the content (i.e. anytime after I purchase it, rather than shackled to a monthly subscription) but I'm occasionally forced to pay for stuff I don't want as Turbine tries to keep the books roughly balanced.  That said, if your biggest complaint about an MMO is the pricing, you're usually in a salvageable situation, because eventually the price will come down in some fashion - if the game's not worth playing, that problem is unlikely to get better. 

Free to Pay SOE's Way

SOE often rolls out bonus exp on major holidays, and July 4th was no exception in EQ2.  I took Lyriana for a spin through the middle part of the Withered Lands, the game's latest high level solo content.  I've used up about 2/3 of the content from this new zone - ONLY playing when double exp is active - but I'm only a quarter of the way to the new level cap.   

Endgame EQ2 (not) for the Non-subscriber
That said, I'm not complaining about the quantity of solo content.  The idea that leveling content needs to get you to the level cap matters when the player is trying to get to the cap as a prerequisite for doing something (notably group content).  If your solo endgame is daily quests, there's no particular reason (until the next expansion arrives and gear resets wipe out all the rewards for the old dailies) why you can't have the player continue to gain exp and levels while doing the daily quests.  Meanwhile, this lengthens the exp curve in a way that hopefully left some more room for groups to advance at rates that do not trivialize the cap increase. 

Rather, my issue is with SOE's AA slider, which can only be adjusted by subscribers.  If I did not happen to have a subscription to the game thanks to some poorly thought-out promotions (I paid about $20 for the expansion and 6 months game time due to Station Cash sales), I would be even further from the cap, with half of my exp going towards AA that barely offer anything to my character. 

A non-subscriber in my shoes would also be struggling for the money to pay my mercenary (an "optional" feature from the "optional" expansion, though the new content seems suspiciously designed to make a mercenary highly beneficial) since nonsubscribers are barred from looting a single copper until they are just about broke -under 18 plat.  For reference, hiring the merc costs 5 plat, and he takes a quarter of a plat every 30 minutes, and every time he needs to be resummoned due to death or dismissal. 

Alternatives to the subscription, or just an extended trial?
Longtime readers will know that I'm not afraid to spend money on my MMO hobby - so far in 2012 alone I've spent money on five separate MMO's (not counting stuff unlocked using cash store currencies that I paid for last year).  In fact, I am willing to pay MORE total dollars in exchange for greater flexibility in when and how I can play.  Instead of flexibility, however, SOE requires the same old rigid billing cycle that they pretend to be working to change. 

Indeed, with Vanguard's upcoming free-to-play change they're not even offering a premium non-subscription tier and the game's producer describes their philosophy as "offering more flexible options for every type of player".   How are they offering more flexibility?  By determining that it is "in the best interest of our players to eliminate the Silver membership and instead provide primarily a Gold membership offering".  If I wanted the flexibility of paying a monthly fee to subscribe to Vanguard, I could have done so without SOE spending however much money on revamping the game.

Ironically, SOE lost this round because it took their accounting people six months to address a Station Cash pricing loophole that was immediately obvious to players the moment it was announced.  With that issue fixed, SOE has unified its catalog under a model in which they give away most of their content but refuse to offer a viable non-subscription alternative for continuing to pay for their service.  Perhaps this makes me a "content locust", but I'm not likely to pay people who don't offer what I want to purchase, no matter how much stuff they try to give away as an incentive. 

P.S. In other news that is going on around the same time, see Wilhelm's commentary on the announcement that Brad McQuaid has been brought back to the Vanguard team.

Voting with Non-Fantasy Feet?

I would not characterize myself as explicitly "burned-out" or tired of the fantasy MMO.  That said, I belatedly noticed an interesting fact in what I've been up to of late.  Since DC Universe Online went Free to Play in November, I have capped characters in three non-fantasy settings - DCUO, Star Trek Online, and SWTOR.  

In fairness, I've also spent some quality time in fantasy settings as well - I cleared the patch content of Cataclysm, I picked up half of the levels I was missing in LOTRO, and I finally capped out my Rift character.  I'm also not planning to jump on The Secret World, which is the newest non-fantasy launch.  That said, perhaps there is a trend here that I wasn't paying attention to? 

Canada Day Resolutions For 2012

Another half year has gone by, and Canada's national holiday remains well positioned for a mid-year look at my New Year's Resolutions.  Let's see how things have gone.

WoW (Pre-Pandaria)
  • Complete quests of Cataclysm: I'm still not finished with Hyjal, Twilight Highlands, or Firelands on my main - I tend to work on dailies first, and there are enough dailies that I haven't gotten around to these.
  • Finish out armor set from 4.3 heroics
  • Use the raid finder to kill Deathwing
  • Cap out TBC-era dungeon reputations: Most of these rep's stalled out at Revered when the content was new.  Two expansions later, these heroics are quick and easy rep farming.
These have gone remarkable as predicted.  As of now, I have completed the quests of Hyjal and Twilight Highlands, I have beaten the raid finder, and five-man dungeons hold no more loot for me.  I have not yet completed the Firelands storyline, primarily because it's gated by daily quests.  I also have a way to go with both Therazane and Wildhammer factions.  Overall, if the sun sets on the Cataclysm era, I won't have many regrets in terms of goals.

Pandaria, on the other hand, seems poised to arrive no earlier than late August and possibly as late as October, with Blizzard's announcement that the expansion cinematic will be unveiled on August 16th.  Not exactly what I was hoping to hear, though I suppose I should have known better to hope that Blizzard could manage an expansion in a "mere" 20 months. Meanwhile, I suppose I might as well go on the record now and predict that the 5.0 PTR will hit within a few days of the 28 August Guild Wars 2 launch, since that's how Blizzard always does it


LOTRO
  • Reach the new level cap on my main (currently 67 of 75)
  • Don't feel obliged to "save" content for future level cap increases
LOTRO is an odd duck out this year.  I'm currently at level 70, halfway though the new levels for the Isengard expansion even though I'm only just barely into its content.  I would really like to finish the remaining content before the next expansion so that I'm not once again forced to choose between skipping high quality content and outleveling the new stuff.   Unfortunately, LOTRO never quite seems to make it to the top of my plate.  I plan to work on this one sometime over the summer.


Rift
  • Finally reach the level cap
  • Investigate the endgame
I did reach the level cap, but I continue to find the game's solo content (and especially the dailies) underwhelming.  The lore has failed to make any impression on me, and solo combat feels like it drags out - probably intentional so that the second and further players in a leveling group actually have something to do.  As an aside, I'd rate this game as probably the best out there if you're spending most of your time in a group (small or raid) of folks you know, but unfortunately that's not me.

I'd say that the monthly fee is what is holding me back, but I've actually got a time card in my back pocket and I haven't even been tempted to use it.  Perhaps with the new expansion?

EQ2
  • Enjoy world events on my main without having to subscribe
  • Try to complete current dungeon content
  • Betray to the evil side to see content, collect houses, perhaps try the Troubadour
This entire heading was somewhat blindsided by the surprise decision to raise the level cap in April's game update.  As far as I can tell, this is the new content that wasn't ready in time to be included in the "optional" expansion last fall - it feels quite a bit like it was balanced for players who have access to "optional" mercenaries.  Fortunately, I was able to abuse the triple station cash + SC store sale loophole to pick up the expansion and six months worth of game time (a loophole they have finally closed, albeit with typical poor communication) for $20.  Sometime between now and November I'd like to reach the new cap and also betray over to the evil side to test drive troubadour (probably betraying back to good and Dirge before the gold time runs out). 


DCUO
  • Gear my main up for DLC content
  • Work on one or more alts to see the other storylines
After hitting the level cap, this game has largely fallen off my plate.  The focus of the game is grinding group content for gear, and, unlike most MMO's, SOE has thus far stuck with strict tiering requirements.  New DLC content continues to strictly require gear from the old instances - even the solo content in the DLC I paid for can't be accessed without grinding gear in PUGs that frankly don't want players like myself in their groups.  Oh well, at least I can spend my SC in SOE's other offerings.  

SWTOR
  • Play one or more storylines
So far, so good, Trooper story complete, Sith Warrior in progress. I will almost certainly do the Agent story next, since that's a well-regarded plot that covers an additional class buff archetype, allows the Chiss race, and would also let me try a class that can heal.  I could hypothetically chart a course through all eight class stories, but I'm not inclined to go quickly, with new legacy options potentially opening up over time.

Star Trek Online
  • "By the time the dust settles, there will probably be at least a dozen major MMO's I haven't played that originally launched as subscription games - I could literally try a different one every month for 2012."
I'm nowhere near a dozen, but I have one in Star Trek Online. Ironically, the main reason why I tried it when I did was because of an anniversary promo for an Odyssey-class cruiser that I eventually cashed in and christened the U.S. Faydwer.  I'm definitely spending much less time in game now, but there were enough unique things about this game that I'm glad I took the time to try it out.

Other MMO's
DDO is perennially in this category, because I'm still sitting just shy of level 8 on my highest level character.  Everyone gets a free respec as part of the new expansion, but there are also a fair number of things that got blown up - changes to hit and spell mechanics, with more changes to the entire enhancement system yet to come.  DDO is very unforgiving when it comes to respecs - for the most part they are cash store only - so I'm inclined to wait and see what happens with the enhancement revamp before I mess with any characters, new or old.

I've also spent about an evening each in Aion, EQ1, and the Secret World Beta.  I haven't really played Runes of Magic, in which I have a mid-level character and which now offers a new race with new classes.  I will probably try Mechwarrior Online when it goes live for the free-to-play masses. Vanguard is going free to play, though I didn't exactly stick with it when I paid for access last year. 

Beyond all of that, I hesitate to predict what other MMO's I may or may not try over the year.  I have a fair number of clients for free to play games that I have yet to try installed on my computer.  I'm not chomping at the bit to be first in line for either Secret World or Guild Wars 2.  The bottom line continues to be that any new game is really going to have to fight for more than a one night trial on my current schedule.

PS3
So far, I've finished off Assassin's Creed II, Arkham City (though I enjoyed this enough to try it again on the higher "new game plus" difficulty, which allows use of all the bat-gadgets from the beginning), and a chunk of the Tomb Raider trilogy.  The push for Uncharted 3... did not end so well.  Other games on my playlist include Infamous 2, Assassin's Creed Brotherhood, followed by Revelations (and eventually followed by ACIII), and perhaps FFXIII-2.

PC Building
I did indeed build my first desktop gaming PC this winter.   Overall, it's been a pretty big success so far.  I am still running with an old graphics card salvaged from my old desktop, primarily because it doesn't seem to have any problems with any of the games I'm playing.  I'm in wait-and-see mode on the nVidia GTX 660/660Ti, which will supposedly blow the current mid-range cards out of the water - or at least drive their prices down dramatically, such that I could snag an upper-mid-range card.  I'd be in more of a hurry on this front except that I just am not finding that I need the increased performance on any games that I play. 

The Blog
I published 84 posts in the first half of the year, which continues a bit of a downward trend.  I haven't hit 15 posts in a month since February.  Part of that trend may be that I stuck with both STO and SWTOR beyond the points in either game where I have significant new things to say about them on a near-daily basis.  Part of it is longer posts like this one.  And part is life - a trend that I don't expect to change (in fact, quite the contrary).

In any case, thank you for reading, happy Canada Day to our neighbors in the True North, Strong and Free, and here's to the rest of the year!