WoW Reputations To Be Nerfed 25%+ in Pandaria

Blizzard is planning some substantial decreases to reputations in World of Warcraft.  This is the latest tweak to a system that struggles with a dual identity as a progression system in its own right - primarily for solo players - and as a prerequisite for group content amongst players who do not want anything to do with daily "chores". 

The Changes
Getting a character at revered reputation with a given faction qualifies characters on your account to receive double the normal reputation.  The character who unlocks the bonus is immediately included for their advancement from revered to exalted, which works out to fully 25% of the old trek from neutral to exalted since the last stage is the longest.  Additional characters on your account - supposedly including all servers and all accounts on your Battle.net account, though I'm unclear how this works cross-faction - will see doubled rep for an effective 50% reduction in requirements.

To put the numbers in chart context:
Change To Rep Gain After 1 Character Hits Revered
Rep LevelCurrent Rep Per LevelAfter qualifying
Friendly3000 (~12 quests)1500 (x2, ~6 quests)
Honored6000 (~24 quests)3000 (x2, ~12 quests)
Revered12000 (~48 quests)6000 (x2, ~24 quests)
Exalted21000 (~84 quests)
No longer ever required
10500 (x2, ~41 quests) 
Includes 1st character
Quest estimate assumes 250 rep/quest, not counting bonuses (guild, human racial)

History of the dual role
We've seen Blizzard struggle with this sort of thing since the use of rep grinds became increasingly common in the Burning Crusade. Prior to WoW's first expansion, reputations were used - sparingly - for certain rewards, but these things tended to be specific items you obtained and could skip if you had some other source for comparable/better stuff.  In general, it has been accepted that additional characters have to obtain their own gear somehow, and I don't recall that much outcry on the fate that befalls additional characters needing to repeat the same reputation grinds.

WoW's expansions slowly increased the use of reputation to gate things that were less optional - TBC controversially required revered reputation (later lowered to honored) with four separate factions for access to heroic dungeons (which were then required to complete quests for access to raid content).  More significantly, WoW's first three expansions pushed the use of daily-quest based soloable rep grinds as a way to gate access to enchantment options for specific armor slots (head, shoulders).

The latter change mattered because - unlike gear that you will eventually replace - the rewards were not skippable.  Everyone had to complete the relevant daily quest grind or they would be unable to enchant their gear.  Late in the Wrath era - and continuing with Cataclysm, Blizzard decided to make these items account-bound.  This alleviated portions of the problem, but you still had to grind each daily quest faction once per account.

Why now?
Blizzard elected to remove head enchants from the game entirely rather than continue this trend and/or re-introducing them elsewhere - high end shoulder enchants are also gone from rep vendors, and are now produced with the Inscription profession.  Unfortunately, Blizzard created other issues to replace these.

Pandaria expands Justice and Valor points beyond the traditional group content of past expansions, and Blizzard opted to use rep restrictions to gate access to this gear.  In years past, this would have been relatively optional, but the dungeon finder has made item level checks mandatory.  This became especially prohibitive for players needing to get multiple characters up to par.  Spreading the entry level gear amongst four factions does not seem terribly consistent with the design of removing enchantments from vendors to make them more optional. 

On one hand, it seems unlikely that the changes go far further than the immediate problem by accident.  The effects on players grinding rep on a single character are significant, at a time when Blizzard was pushing to make the rewards for getting to exalted less significant and more cosmetic.  Based on the scope of the fix, perhaps Blizzard felt the length of the rep grind ladder was a deterrent, especially with increased numbers of reps in Pandaria. 

That said, it seems counterproductive to reduce the amount of repeatable content in the game for people who like repeating daily quests solely to fix an avoidable issue with gear vendors.  Perhaps the daily quest isn't going over as well as Blizzard had hoped, but that too is a weird and potentially troubling circumstance with all of the investment they made in daily quests this expansion.  

Rise of the (Project) Gorgon?

As has been reported at various fine news and blog outlets, Project: Gorgon has hit Kickstarter.  I've been tracking this project via the blog of its creator for over a year now, and the effort is fascinating in how transparent the development process has been. 

As I mentioned last week, I have some concerns about the planned business model, but to some extent these fall into the "Kickstarter claims not to be a store" camp.  The plan is for a sandboxy, quirky, creative world where a class named "Dark Geologist" barely failed to make the cut and players must learn to die in creative ways if they wish to become a necromancer - who may or may not also be a werewolf (I'm not clear on what happens if you combine the two).  This project is on Kickstarter precisely because it's not the sort of thing that's making it to stores these days.

It's going to be interesting to see where this project shakes out - they are aiming at a sizeable sum when viewed in terms of the numbers of small contributors they would need to hit the mark, but working in their favor is the fact that the project is unique enough that it's hard to put an objective value on it.  Between respect for what they're trying to do and general enjoyment that I've gotten as a reader of Elder Game over the years, I'm definitely rooting for them.

EDIT:  Aside, despite having been a reader of both blogs for years now, I somehow never realized that Eric's wife was "secretly" (real name signed at bottom of blog) Mania of Petopia fame.  Any of you who have ever played a Hunter in WoW, or simply been curious about all the pets they can tame, are probably familiar with her work. 

Eight Years, Nothing Learned?

I haven't been tracking Pandaria that closely, but today's blue posts strike me as an obvious "did they REALLY not see that coming?" issue.  For some reason, the current PVE justice point tier (obtained by puggable 5-man content and others) was offering item level 450 gear while the PVP honor tier (obtained via battlegrounds) was offering item level 464 gear. 

Blizzard somehow thought that the PVP secondary stats on the PVP gear would make it unfavorable for use in PVE, but having it be an entire tier higher in base stats was apparently more than enough to offset this.  And thus, players were farming battlegrounds - or even converting their justice points into honor points at a large loss to buy PVP gear instead.  Blizzard will now be normalizing all the items into the middle of the road and adding some extra PVP stats to the PVP items to offset the lost stats. 

I wonder what it was that made this so hard to foresee?   The cardinal rule of MMO incentive design from the last eight years - and I've seen Ghostcrawler acknowledge this - is that you cannot change player preferences with incentives but you CAN and will change player behavior.  Putting gear that is otherwise difficult to obtain on a PVP vendor is one of the most common ways to screw this one up.  I recognize the desire to have the incentives be desirable to all players, but the impact of getting this particular one wrong is too great. 

Missed Of Pandaria

For reasons that are relatively independent of the merits of the product in question, Mists of Pandaria is the first WoW expansion that I have not picked up on launch day.  Real life has been busy, as has my queue of online efforts.  Blizzard products tend to do better than most in staying at full MSRP, but the price won't go up. Perhaps this is a statement, but I think it could also be over-stated. 

Missing Expansion
In the short term, I am faced with several deadlines, hard and soft.  LOTRO's expansion arrives in just over two weeks, bringing with it a level cap increase that I'd rather pass on until I finish the current content.  I have about two more months of paid time in EQ2 remaining from the insane discounts back in May.  We don't have a firm re-launch for SWTOR, but they had previously suggested November. 

I have every reason to believe I will eventually get around to Pandaria, and no reason to believe it will be disappointing - if anything, it will be interesting to see whether Blizzard succeeded in returning the game more to its original roots.  In the interim, if I do have time there's actually a relatively large amount of stuff that I can pursue without owning the expansion - pet battles, low level panda alts, and trying to catch up on archeology without having the gathering exp affect my leveling experience all come to mind. 

The reality is less of a no vote and more of a not-now vote.  Not the message Blizzard wants to hear, I'm sure, but it certainly could be worse - somehow, I think they'll survive.