Showing posts with label PC Building. Show all posts
Showing posts with label PC Building. Show all posts

2012 MMO Expenditures

I've been keeping detailed logs of my MMO spending for roughly two years now, and I elected to publish them for the first time last year.  My experience probably isn't typical, as I spent a total of $275 on eight different MMO's in 2012, where most people probably stick to a smaller number of games.  That said, two broad observations:

  • Game time for specific two subscription titles - WoW and SWTOR (well, it was) - represents about half of my total ($125, counting the first $15 of the SWTOR box cost as payment for the first 30 days).  This number is higher than it could have been due to the annual pass.  Even so, my spending on these two games EACH nearly doubles the next highest item on my ledger.  
  • Setting aside those two subscription payments (WoW's was technically discounted), I did not pay full price for anything that I purchased this year - I'd estimate that I paid about half of the asking price overall.  Some of these savings come from retailers looking to dump stock, but many of them were provided directly from the publishers.  It's not accurate to look at all of this as lost revenue for the studios - some of the lower priority titles would not have made the cut at full price.  Even so, sales are a reality of the business, and are going to be a factor for anyone looking to base their business model primarily on one-time buy-to-play transactions.  As the number of games I play increases, it is easier and easier to wait for the sale before pulling the trigger, especially if there is any reason to be concerned about quality/polish.  

And now for the full ledger.  My accounting practice is to bill purchases of content and cash store currency in the year they were paid for, but to bill game time in the year in which it is actually used.  Titles are listed in chronological order.

World of Warcraft: $80 (+$60?) (+$35 to 2013)
I wrote an annual pass post-mortem when the year of game time I purchased through that promotion lapsed.  The short form is that I don't regret the approximately $80 for ten months of game time that I used in 2012, but the $60 Diablo III purchase (which I'm not counting against my MMO budget because it isn't an MMO) that I made in order to get that deal was a bit of a fail.

One big difference between this and past expansion cycles was the early availability of holiday discounts on the brand new expansion.  Through holiday sales and promos, I was able to snag the Pandaria box and a 6o day time card with which to play it for $35. (I have yet to use these things, so I'm counting them for next year.)

Rift: $10.72
As a brief recap, I had paid for the box at launch last year, ended the included month at level 36 or so, and leveled the rest of the way to the game's cap using Trion's frequent free retrial weekends.  Just when I was thinking of coming back for a month, I ran into a firesale on game time cards - 90 days for less than a single month.  Perhaps they were afraid they'd be stuck with unsold inventory if the game went free to play?  In principle, I still have some time left, though I'd have to purchase the expansion - even if I did want to re-roll, I'd probably want access to the new souls.

Star Trek Online: $11.40
I went foraging for an old retail box of this game to snag one month's subscription time.  This is useful because you get to keep any additional storage granted by being a subscriber at each rank (10 levels) tier.  I also spent $5 on the smallest quantity of Cryptic points so I could purchase an early increase to my duty officer cap.

SWTOR: $70
I waited until patch 1.2, which was widely viewed as the patch that was going to finish all of the odds and ends that didn't get done in time for release.  As a reward for my patience, I got the account key direct from EA for $40 instead of the list price of $60.  (I also somehow qualified for the "loyalty" bonus minipet that was granted to current subscribers for sticking with the game during the early months, despite having shown up that week.)  I subbed up for an additional month to get my first character to the level cap, and subbed up again just prior to the free to play relaunch in order to take advantage of some of the grandfathered perks former subscribers get.

EQ2 AND DCUO: $20
I don't remember exactly why I chose to throw $20 at a station cash sale sometime around April/May.  Through a series of sales so aggressive that they forced all content and game time out of SOE's in-game stores for good, I ended up turning that $20 into the $40 Age of Discovery expansion and 6 months of subscription time in EQ2 (I forget the exact discount you get for six month subs, probably $75ish).

(I also snagged the three DCUO DLC packs I did not already own at the time of the "we are taking DLC out of the cash store because our marketing people have broken the payment model" final sale in August, but I think that was from the Station Cash leftover from last year.)

Setting aside the absurdity of how long it took SOE to notice this was going on, I'll be the first to admit that the status quo could not continue.  EQ2 may also have finally tweaked its payment model to the point where paying on a non-subscription basis is worthwhile.  That said, some of EQ2's recent expansions have been so thin that there really wasn't much more than a month's worth of entertainment that a solo player could carve out of them.  It's hard to justify $50-60 for an expansion box plus either subscription time or unlocks if I'm going to get so little time out of them compared to all the other titles on this list - no wonder Smedley wants to get out of the content creation business.

LOTRO: $43
I paid $8 for a small Turbine Point bundle to snag the barter wallet upgrade.  It is irritating that Turbine is so heavily focused on charging for fixes to longstanding design issues (in this case, their addiction to non-stacking character-bound token rewards), and I probably could have earned the Turbine points in game, but I decided solving this problem was worth the $8.

Then Turbine decided that the first expansion to player inventory since 2007 would be exclusive to the $70 Rohan expansion bundle for several months.  Fortunately, Turbine can be counted on to discount expansions aggressively, so I just waited a few weeks and got the bags and whistles edition for 50% off, i.e. less than what people paid for the regular edition at launch.  This bundle also included a fair number of Turbine points, which I will no doubt need to spend on unlocking basic UI improvements over the next year.

DDO: $25
Speaking of Turbine expansion discounts, I also snagged the DDO expansion for 50% off through a Steam sale.  Apparently I was lacking in patience, as Turbine slashed the price further down to 75% off for Black Friday.  I hadn't spent any real world money on this game since mid-2010 (albeit only playing the game sporadically during that window), I suppose a few extra bucks isn't the end of the world.

One could argue whether I actually needed this expansion in the first place, as I do not have any high level characters.  The one thing that I have gotten a fair amount of use out of is one of the bonus throw-ins: a greater tome of learning.  I generally don't favor paying for experience boosts, but this particular bonus actually changes the way that you play the game by adding a hefty bonus to each quest the first time you complete it (reset if you true reincarnate).  This effectively removes the requirement to repeat midlevel content for exp.  I'm happy to repeat DDO's content eventually, but I'd rather not do it immediately, and now I don't have to.

The Secret World: $15
I was poised to skip every single MMO that launched in 2012 until a last minute switch in payment model, followed by an Amazon sale offering the newly buy-to-play title for $15, made TSW too intriguing to pass up.  I had initially passed on this title as much due to my crowded schedule and a few rough edges during my very brief visit to the beta as to anything on the game's merits (such as its subscription model).

The game-changer with the buy-to-play switch is not the amount of money, but rather the amount of time I would need to invest immediately to determine whether the product is worth future subscription payments.  I've spent a few hours with the game so far and it does show some promise, especially as a secondary title.  I can't see how my one-time payment suddenly props up the game's finances, but I suppose it couldn't hurt?

Grand Total: $275 (not counting DIII)
Subtotal for Content/Currency Purchases: $123 (includes $25 of the $40 SWTOR box price)
Subtotal for Game Time: $152

First Time MMO PC Builder, Part 4 (Continue Testing)

Meet GArMOS-1 (short for Green AR-madillo Made,
with added Portal reference)
I've been up and running on my new PC for about three weeks now, and things have been uneventful, which I suppose is what one would be hoping for on a brand new machine.  I've got over 150 GB and counting in MMO clients on the data drive (good thing I didn't try to go pure-SSD), as I install everything I'm playing, and a bunch of things that I might hypothetically play in the future (since this machine will unfortunately be deployed on the wrong end of a DSL connection, which I distrust immensely, in the near future).

So far, everything I have attempted to run has run, despite the older graphics card.  Given what I'm hearing about specs for the next generation of GPU's, I'm definitely expecting to get better value in a few months.  In the mean time, the only settings I have had to downgrade are things like max quality shadows or anti-aliasing.  I guess I sort of notice these, but I don't consider these performance issues so much as cosmetics.  While modern MMO's are delivering maximum settings that require some serious computing power, developers aren't abandoning the mainstream (and my machine is a bit above mainstream even with the out-dated GPU).

Several people during the process commented that my tales of troubleshooting prove that I should have just paid someone to build a machine for me - in particular, the Canadians apparently have a chain that is well known for this sort of thing.  I'd say a few things to this:
  • Paying someone else to build the machine - and provide a warranty - may be more costly than you realize.  Doghouse Systems (official sponsor of numerous MMO podcasts) charges $1750 for a machine that's roughly comparable to what mine will be when I upgrade the graphics card, only mine cost under $1200.  Maybe your local shop manages to be cheaper without compromising on reputation, but they have to pay the employees who will provide your warranty service somehow, along with shipping, any expenses for parts, etc. 
  • As those of you who have read my posts about F2P business models know, I'm someone who derives some degree of satisfaction out of pursuing and obtaining a good deal.  Technically speaking, it may be correct that my time is worth more than the money I save on this exercise, but that's part of the fun for me.  I could definitely see how someone with a different personality would find this less enjoyable.  
  • In the longer term, I value the knowledge I've taken away from this project.  Because I assembled this machine, I don't have to shrug when something stops working.  That knowledge - especially since this is unlikely to be the last computer I ever assemble, has some value in the long run.
At the end of the day this type of project may not be for everyone.  I personally enjoyed it greatly, and I wish the best of luck to anyone else looking to take the plunge.  

First Time MMO PC Builder, Part 3 (Finalizing, Testing, Troubleshooting)

When I left off last week, I had assembled the core components of my new gaming machine, with a few details to work out, a few additional components to add, and a few spare parts to obtain.  Most of all, I had some general cleanup work ahead of me to ensure that cables were routed properly and the system was in good working order.  I also had some testing and, unfortunately, a bit of troubleshooting.

Finishing Touches
The hard drives take up relatively little space in the very bottom of the case, after re-arranging some cables.
  • The first thing I did with my new shipment of parts was to swap out the right-angled SATA cables with straight ones.  I had to remove the lower front fan from in front of the hard drive bay so I could put the two drives back in the configuration that I wanted them in, but the advantage was clear - absolutely no obstruction to the two intake fans.  
  • Next, it was time to install the fan controller.  More on this story in a minute.
  • I installed two cards, which I appropriated from my old desktop - a wireless network adapter PCI card and an nVidia 9600 GSO graphics card.  The latter is definitely a place-holder - I had to check the benchmarks to verify that this card is actually superior to the Intel HD 3000 integrated graphics on my CPU - but I decided to go with this approach for two reasons.  First, I'd like to see how the machine runs with the current hardware, so I can tell how much additional firepower I need.  Second, Nvidia's new chips are expected shortly, and I see no reason to rush into a purchase when there will likely be new models or bargains on old ones in the near future. 
  • Now it was time to start routing cables.  Because my build is relatively minimalist, it only took me a dozen cable ties or so to get everything secured to my liking.  
The finished interior of the machine.
Testing and Overclocking
Now it was time for stress testing and basic overclocking.  PC builders seem to have universally rallied around a program called Prime95 to test whether machines will crash when pushed to do hard computations for extended periods of time.  After surviving an initial round of testing, I went into the ASUS bios and enabled their pre-configured automatic overclocking feature. 

With little more than a single click of a button, this ramped the stock speed on my CPU from 3.3 GHz up to 4.2 GHz, and an extended round of stress testing indicated no problems.  A real overclocker would push the envelope further, but this spot on the effort-reward curve is good enough for me, at least for the moment.  The GPU, whatever I end up with, is already going to be the bottleneck for this system, and there's no reason increase power consumption, wear and tear, etc to go beyond that until/unless I need to. 

From here, it was on to testing all the clients I copied over from my laptop. Here, the results were universally positive.  I'm not able to max out all of the Anti-Aliasing and Shadow settings, but I can have max draw distance and texture quality, which are the two settings I care the most about.  I can sort of notice the improvement in quality when you start throwing in the fancier effects, but it's not worth gutting frame rates.  I'm able to run WoW, EQ2, LOTRO, DDO, DCUO, Runes of Magic and Rift on the new machine at my primary monitor's 1920x1080 native resolution, while leaving a second monitor (an old 1280x1024 monitor) up with a web browser and other utilities. 

Overall, the project is starting to look like a win, though it will definitely be interesting to see how SWTOR, with its higher requirements, runs. 

Troubleshooting

Unfortunately, the fan controller turned around to give me my first troubleshooting experience with the machine.  I selected a Lamptron FC4 because it sounded functional and matched my aesthetics - no fancy LCD screens, and it was black with blue LED's, matching the case fans - and because it seemed priced reasonably at $30.  I was otherwise going to be out probably $15-20 for molex adapters for my four case fans, so this seemed like a small additional expense to add some additional functionality.

Reviews on Newegg were mixed - many on Newegg commented that the build quality looked a bit inconsistent - but I figured that this was the issue you always have with any sort of online review - the one person who got a dead unit has a stronger incentive to complain than the dozen who didn't.  Once the device arrived, though, I saw a bit of what they meant.  The metal brace used to mount the device in the 5.25" bay is unnecessarily short - just barely long enough to even reach the first screws - and it took a lot of repositioning to get the thing in correctly.  

Then, about half a week in to the life of the machine, I noticed that one of the LCD's on the front panel was no longer fully lit.  After a quick check, I determined that the connected fan was also no longer running.  My first guess was that maybe I did something wrong while installing it, so I removed both side panels and the front cover so I could unplug and replug the offending fan.  No luck.  Then I swapped the fan with one of the others, and it was immediately obvious that one of the four fan channels was no longer working properly, as the previously non-working fan fired up and the previously working fan sat, inactive.  (The big advantage to seemingly cosmetic LED's on fans is you can immediately tell when one isn't running.) 

Eventually, I discovered that pressing the knob down reasonably hard (not something that you'd otherwise have reason to do) caused the fan connected to it to fire back up, only to stop again the moment the knob is released.  I'm not sure if something is bent or so poorly connected that it stopped functioning after days, but I'm concerned about trusting this device with the operation of my fans if it's this shoddy.  It's possible that a pair of pliers may be able to fix the problem, but I'm not sure if I want to risk doing something that could affect my ability to return the thing if it's really that poorly made. 

Meanwhile, I didn't spend money on a backup solution to the problem of how to hook up the fans, so I would need to partially dismantle the machine and leave it out of commission until a replacement arrives.  Given that I cannibalized my old desktop for parts to set this thing up, this is a bit inconvenient.  Ah well, a relatively minor first issue as far as DIY computers go, and at least I know enough to know how to identify the problem, rather than having to go to a shop with no clue what it's not working. 

Final thoughts to follow once I figure out how to deal with the fan controller issue and have a bit more time to test the machine in action.

Guide to Moving/Copying MMO Client Installs

As I've been setting up and testing the new computer, one of the questions I ran into is how to avoid re-downloading the 100+ GB of MMO clients I had installed on my old machine.  I tried Googling the question of how to move/copy an MMO installation and got very incomplete/fragmentary information which varied by game.  I decided it would be quicker to break out the portable hard drive and test for myself.

All testing was done on a fresh 64-bit Windows 7 install.  I was able to log into a character on every game except where noted below.  This is presented for informational use only, and PVD takes no responsibility for any technical support or performance issues.

World of Warcraft
  • Game Version: Cataclysm Patch 4.3
  • Files copied: Entire WoW directory (28.3 GB, including screenshots and UI mods)
  • File to launch: Launcher
  • Comments: No issues, game immediately launched as if it had always been there.
Lord of the Rings Online
  • Game Version: Rise of Isengard, Update 5
  • Files Copied: Entire Directory (14.3 GB)
  • File to launch:  Turbine Launcher
  • Comments: The first time I tried to log in, the launcher crashed just after selecting my server.  Undeterred, I tried again, and got in fine.  I'm pretty sure I remember the same thing happening on my other machine the last time I did a clean install. 
Dungeons and Dragons Online
  • Game Version: Update 12
  • Files Copied: Entire Directory (6.46 GB)
  • File to launch:  Turbine Launcher
  • Comments: Same issue as LOTRO, probably unsurprising since both are the same engine.  Second login attempt went fine
Runes of Magic
  • Game Version: 4.0.6
  • Files Copied: Entire Directory (10 GB)
  • File to launch:  Runes of Magic
  • Comments: No issues - real relief to have this one installed fully patched, because their patcher is a very slow and painful process.  
EQ2 (streaming client)
  • Game Version: Game Update 62 (Age of Discovery launch update)
  • Files Copied:EQ2/assetcache folder (14.2 GB)
  • File to launch:  Launchpad
  • Comments: I did this one by downloading the installer for the streaming client, installing it, and then closing the downloader.  I then added the assetcache folder to the new install.  This folder contains all of the fixed data about content (e.g. textures, music, etc).  After copying this over, I re-launched the downloader and let it mop up what was left, which was under one GB.  No issues.  
DCUO
  • Game Version: Game Update 8
  • Files Copied: Entire Directory (17.7 GB)
  • File to launch:  Launchpad
  • Comments: This time I encountered an issue - the launchpad took my login and downloaded the updates, but I did not have any version of DirectX installed on the machine and was not able to launch the client.  I downloaded the DCUO installer from the DCUO website, and it offered the option to "repair" an existing installation (rather than install a new one or uninstall an existing one).  I selected this option, it downloaded the missing DirectX, and the game launched smoothly with extremely limited download time.
Rift
  • Game Version: Don't remember, probably 1.5 or 1.6.
  • Files Copied: Entire Directory (~10 GB)
  • File to launch:  RiftPatchLive
  • Comments: I initially tried running the "Rift" executable before I got DCUO up and running and received the same error message for missing DirectX.  Apparently DCUO installed a version that Rift was happy with because the game launched without issue.   It's entirely possible that Trion also offers a repair tool that could have rescued this issue, I just happened to have done DCUO's first. 

    Update: I initially copied this to Program Files on my SSD for faster loading, but noticed that screenshots were not saving, apparently because Windows does not want the client writing to the program directory.  I moved the game to Users/Public/Games and the problem was resolved.  
SWTOR (see note)
  • Game Version: Thanksgiving Beta Weekend
  • Files Copied: Entire Directory (18.5 GB)
  • File to launch:  Launcher
  • Comments: I don't actually own an SWTOR account yet, so I don't know for sure whether this works.  The patcher patched itself and gives me a login screen, but I can't download the updates (or log in, obviously).  This entry is included primarily because people often find posts like this through Google months after they've been written - I will edit this once I actually have a SWTOR account to verify that it works, but I do not anticipate issues. 

Conclusions I've heard conflicting things about whether MMO clients could be copied without issues, but it appears that the modern MMO patcher is able to recreate whatever it needs to function (e.g. registry keys) if deposited in a new location with minimal issues.  This has a few practical implications:
  • If you're moving from a still-functioning older machine to a new one ,you can move the data over via a portable hard drive, network sharing, or whatever other means are at your disposal.  You could probably even use multiple DVD-R's for clients that won't fit on one disc, as long as you can break it up and reassemble it correctly.   
  • If you are using an SSD that has room for some, but not all of your MMO's and you do not play all of them every month, it is possible to copy over your current favorite, and send it back to the data drive the next time your subscription lapses.
  • If you have just the one hard drive (with enough empty space available to duplicate the clients you want to copy) and you need to reinstall Windows for whatever reason, you could, in principle, create a new partition and send your clients (and/or other files, though I would definitely back up anything that can't be easily re-downloaded given time) into that area for temporary storage.  Then you can format the original system partition, reinstall windows, recover the files, and remove the partition. 
Breaking news?  Probably not, but it was useful for me, so perhaps it will be useful for someone else out there.

First Time MMO PC Builder, Part 2 (Initial Build)

Last weekend I sat down in a room with a box of parts - carefully selected after much deliberation - and embarked to turn them into a computer.  Two key lessons right off the bat:
  1. The internet is your friend.  I had a ton of questions that I was able to answer through guides - this step by step guide on Tom's forums was a key reference - and asking Google questions.  I don't know that I could have pulled this all off without that knowledge available (on a computer that wasn't lying in pieces on the desk).
  2. Allow time.  My goal was to install the bare minimum parts needed to see if the ones I had installed were working correctly.  This still took me most of the weekend.  More to the point, as a first timer there were definitely some things I ended up ordering, and it was just lower stress to know that finishing the project up this weekend was part of the plan.  
Anyway, here are my experiences approximately step-by-step.

Cables Everywhere
The first thing I did was open up the boxes to find and read (yes, read) manuals, examine cables and connectors, etc.  I was struck by how many cables there were.  My case alone came with 4 fans, each of which has a three pin power connector and a speed adjustment switch.  Throw in motherboard hookups for the front-of-case USB and audio plugins and you're talking 10 loose wires in the empty case before I even started putting anything in there. 
Some of the surplus cables that I have no planned use for, along with two of the fan hookups, stick out the side of the case as I wrap up for the night.  Many of these will have to live in the cable management compartment, above.
I can immediately see why so many people talk about "cable management" as a major part of building.  My case comes with a little nook, a bit under two inches wide and maybe half of the case's height, where apparently I can literally stuff the tentacle-like mass of excess cables writing out of the end of my power supply.  Speaking of which, I immediately had an unfortunate surprise in that the power supply had to be installed fan-side up because there is no venting in the floor of my case.  It would have been easier to stash the surplus cables if it had been the other way around.

In my shopping list post, Xaxziminrax II suggested that power supply manufacturers add excessive cables so they can then charge us to not include so many in more expensive "modular" units.  On one hand, I can see how it could be cheaper to have one model that everyone can live with, rather than separate models for people who actually want eight hard drives (the number of SATA power plugs on my power supply) and no PCIE plugs for graphics because they're running a server with intergrated or no graphics, versus people who want one hard drive and multiple GPU's.  That said, my power supply may have been excessive - the two universally required connectors for the mother board are joined by two for graphics cards, eight all-purpose four-pin MOLEX connections, the eight SATA connectors, and a pair of floppy disk connections - yes, not one but TWO of something I haven't seen on a computer in a decade - for good measure.

The swarm of cables threaten to overrun the hard drives.
Ironically, all these cables and I still didn't necessarily have as many as I needed or the right shapes and sizes.
  • The fans came with three pin connectors designed to be connected to motherboards, but A) the motherboard only has two chassis fan connectors compared to the four fans in my case and B) this means allowing the motherboard to determine whether and when to run the fans, and I had some trouble figuring out how to get it to do that properly.  A cheap solution to this problem is to buy some adapter plugs to convert the three pin inputs to the molex connectors that I have so many of.  A slightly more expensive but functional solution, which I opted for, involved ordering a fan controller (which will allow me to adjust the fan speeds from outside the case, because I'm definitely not opening the side to get at the controls on the fans).  
  • The motherboard came with a pair of SATA cables for connecting hard drives to the motherboard.  I have a pair of hard drives, so this should have been good, except for a minor problem; the cables have right angle connectors (you can see one, with the white tip on the black cable, pictured above).  The case has a floor mounting for an SSD, which would allow me to leave two of the three slots behind the lower case fan un-obstructed by hard drives.  This is also a cheap fix (under $4, shipped), but one I didn't think ahead to order.
  • As long as I'm ordering cheap cable-related items, I also snagged a sack of cable ties.  I got about 10 of these with various components, but I expect to use a lot more than that in the process of securing all of the fan cables.  On the plus side, this only cost $5, and I needed some cable ties to deal with my poorly organized home theater setup in any case.  
Putting it together
I showed my wife my progress at several stages along the way, and she remarked that in some ways it was like a very fancy Lego set. This is an exaggeration, but assembling a computer is nowhere near as complicated as I expected.  The only tool I needed was a screwdriver.  When you deduct all the time I spent looking up answers to questions like "can you plug a three pin fan connector into a four pin plug on the motherboard?" (answer: yes, the fourth pin is optional, and there's a plastic tab to force you to pick the correct three pins), the process was also remarkably fast.
  1. Install power supply.  This could go later, but the power supply is heavy enough that I'd rather lock it into place early.  I'd be even more nervous about waiting if my case had a top-mounting, because then I'd be juggling a large heavy object over an assembled motherboard.  Also, for people working in primarily plastic cases, this may be helpful in reducing the risk of static shock by adding a metal object - my case is almost all metal, so I was probably pretty safe even before strapping on the wristband. 
  2. Place hard drives in bays.  Ironically, I ended up undoing this work when I figured out that the cables weren't going to work the way I had it set up, and I'll need to re-do it again this weekend to get it back the way I wanted it.
  3. Get out the motherboard, screw in "stand-offs" to the case for future installation, install input/output bay shield (more on this in a few steps).
  4. Install CPU on motherboard.  This was the step that scared me the most, because it's theoretically possible to damage the components.  That said, it's apparently gotten a lot easier.  My CPU did not have pins on the bottom, instead a mostly flat surface that sits in the flat compartment with tabs that physically prevent you from doing it wrong.  All you have to do is remove the cap, set the chip down, and pull the lever that used to hold the cap back into place to secure the chip. 
  5. Install CPU cooler.  My cooler selection was common enough that I was fortunate to have pictures on the forums.  This was helpful, because the instructions aren't that clear if you don't already know what you're doing.  There's also a step where you need to apply thermal paste - hopefully the amount I added was correct, but I'm not opening it up to mess with it unless I encounter problems down the line.

    Note how close the CPU cooler sits to the top RAM slot.  Fortunately, my motherboard did not require that slot if you are only using two DIMM's, and I should not need to upgrade to 4 anytime soon since I started with 8 GB of RAM.  I could see why people suggest installing the RAM first if their situation was different, and it's possible that I would need to replace the CPU cooler with something smaller if I do want to try this in the future.
  6. Install RAM.  This is easy enough, chips are notched so that they can't be installed backwards.  The only thing that's surprising about this process is that it actually does take some amount of force - not excessive but it definitely don't just slip in like a USB plug or anything.  
  7. Now that the motherboard is loaded with the things that do not have cables attached to them, mount it on the standoff's.  Here's where I had a bit of a struggle with the input/output plug shield.  This thin piece of metal is apparently used to make sure the jacks on the back of the machine are touching a piece of metal that is touching the metal case, to ensure that any static charge that happens to be on my USB plug doesn't end up on the motherboard.  The catch is that some need to be bent out of the way to avoid blocking ports, while some need to be NON-BENT to avoid blocking the installation process.  This part actually took me a non-trivial amount of time.
    Here is the exterior of the I/O shield, you can kind of see the little metal tabs going into the case.
  8. Start connecting cables!  The motherboard gets two inputs from the power supply.  The hard drives get one power cable and one data cable to the motherboard.  The case-front USB, audio, and even the power button/light all have their own spots on the motherboard (the manual: it is your friend).  Fans have spots.  And so-on.  
Once I got this far, I had reached my minimum goal of being ready to test functionality.  Having onboard integrated graphics means not having to plug in a graphics card and wondering whether that is why the whole system didn't turn on at the moment of truth.  I didn't connect the data hard drive because it won't be needed, and obviously I didn't even have enough cables to hook up all of the (arguably excessive) fans for my build.  Because I'm using an external DVD drive, that was one more thing that could be deferred. 

I double checked all of the connections, hooked up an old monitor, double checked again, plugged the thing in and pushed the power button.  Never before has the absurd "no keyboard detected, press F1 on non-existent keyboard to enter setup" message been so welcome - if the fact that I hadn't plugged in the keyboard yet was the biggest problem (and the machine was well enough to recognize this), I was in good shape. 
The guts so far.
Ironically, I got further than I'd originally hoped.  The machine accepted my wireless keyboard/mouse and the external DVD drive without any issues, and was easily set to prioritize the DVD drive over the empty hard drive.  I was then able to go on and install windows onto the SSD without issues - and let me note that the machine boots nice and quick off of the SSD.  I hit a minor snag because Windows didn't have a driver for the ethernet port on the motherboard, but fortunately the DVD that came with the motherboard did, and I was then able to go online for my antivirus and Windows Update needs.

There are a number of tasks left for next weekend.  I will need to install a graphics card, a wireless network card (the finished machine won't be sitting on the desk with the router), move and install the secondary hard drive, install the fan controller I ordered and connect all the fans.  Then will come the more involved tasks of actually securing all the cables in a way that does not leave loose cables to block airflow or get caught in moving parts.  After that comes stress testing and overclocking (nothing too agressive, but on paper I should be able to bump the stock CPU speed by several hundred MHz based on the hardware I have).

More on this project - and eventually the fun part of actually taking it for a spin in games - next week.

    First Time MMO PC Builder, Part 1 (Shopping)

    I often lay out New Year's resolutions that either get done immediately or not at all, and this year's plan to build my first computer ended up in the immediate camp.  My dissatisfaction with my current laptop, coupled with current prices was enough to push me off the fence early - there's always something over the horizon or some future discount you can snag, and I've definitely stuck it out too long on previous machines because I wanted to wait for just one more thing to come out.

    The Past and the Plan
    I'm never built a computer from parts before, but I've done various sub-portions of this task - installing RAM, graphics cards, wireless cards, and hard drives, re-partitioning and installing Ubuntu on an old laptop that is now reborn as a websurfing machine, etc.  Basically, what I hadn't done before was pick out my own components and assemble a machine. 

    I'm hoping to get 3 years out of this machine as my primary gaming platform and then have it retire to work as a media server or whatnot.  My approximate budget was $800 for hardware not including the graphics card - I have an old card I plan to use until I see whether this whole endeavor catches fire and sinks into the swamp, and I knew going in that this was something easy for me to swap out later.  Either I will buy a long-term solution or a medium term one that I plan to replace (and possibly carry over into the computer after this one).  This is a machine I plan to live with and upgrade, so I'm not as concerned with minimizing expenses on everything that doesn't directly inflate my benchmarks, especially for stuff that would make my life more difficult as a first-time builder.  I decided early on not to mess with any design with either dual graphic cards or water cooling for this reason. 

    I also made a deliberate decision to break the project up into two weekends.  I was certain that there would be something I would need to order, that I would run out of time, etc etc.  My goal for week 1 was to install the bare minimum parts I need to confirm that things are working, leaving add-ons, final cable-routing, and actual setup to a second weekend. 

    The Parts
    As with system builder custom, I will break out separately mail-in rebate values, since these are intentionally designed to be difficult and time-consuming to actually collect. 
    • CPU: Intel "Sandy Bridge" Core i5 2500K - $220
      Based on reviews and benchmarks, this appears to be the sweet-spot on price performance.  It's a solid chip that can overclock well, if I get that far.  The guys at Tom's tried to put the comparable priced AMD chip in their $1200 build last month and came out much worse off, despite a major investment in graphics. 
    • Motherboard: Intel Z68-based ASUS P8Z68-V LX: $125 ($10 mail in)
      The Z68 chipset supports the integrated graphics capabilities of the Sandy Bridge processors.  This can theoretically save power (no need to fire up a graphics card for basic Windows functions), provides extra monitor slots if I try to install more monitors than my graphics card has outputs, and also means that I have a backup option for troubleshooting in the event of a malfunctioning graphics card (which happened to me on my last machine). 

      It was actually remarkably difficult to get a comparison of what the differences in the various P8Z68 models - the board's fan club has a comparison chart.  The -V boards effectively do not have a second graphic card slot - which fit with my plan in any case - but you quickly get down into the weeds on all kinds of numbers like USB 3.0 slots etc, which snowball around to hit whether or not your case actually has extra USB 3.0 plugs to plug those into, etc etc.  In the end, I made a judgement call that this board fit my budget and was good enough for my needs. 
    • SSD (system+program drive): Corsair Force GT 120 GB: $179.99 ($30 mail in)
      This relatively splurge immediately pushed me to the high end of the budget.  Pretty much everyone agrees that an SSD system drive is a great upgrade.  In this approach, you spend about $80 on a 60 GB drive that will take Windows, basic programs, and maybe one MMO (though WoW's 28 GB may be pushing this). 

      As someone who plays a bunch of different MMO's, I really wanted to have room to share the SSD love with more than the one game, but I couldn't justify the cost.  Then this drive went on sale for $150 with the rebate.  Even then it's still a bit more of my budget than I technically "should" be spending on storage, but this buys me the space to have my top 3-5 games of the moment on the SSD.   
    • Data Drive: 500 GB Western Digital Caviar Blue - $80
      Gamers tend to covet the Caviar Black model, which has gotten very costly in the wake of flooding in Thailand.  Still, I didn't view going without a data drive as an option; even with the larger SSD, there are still going to be 100 GB of game clients I use once a month that are going to have to go somewhere.  This was a price that I could afford, and it's still very good from a performance standpoint. 
       
    • RAM: 8 GB (2x4GB) Corsair XMS 3 DDR3 1600 - $48 ($10 mail in)
      Lots of people just go with the cheapest 4 GB DDR3 1600 kit they can find and call it a day, and I was initially inclined to go along with this.  The upgrade to 8 GB turned out to be under $20.  I like being able to run in windowed mode with a browser sometimes, this upgrade was cheap, and reportedly sometimes an improvement. 
       
    • Power Supply: Corsair TX-650 V2: $90 ($20 mail in)
      The power supply is one of those components that system builder challenges tend to skimp on, while experienced builders caution that this is a highly important part that can fail catastrophically and greatly affect performance in the mean while.  Throw in a touch of uncertainty about how much power my as-yet-unselected final graphics card would require and I was stuck on this one for a while.  Then a well-reviewed model with enough juice to fill my needs went on sale.  One thing you don't get in this price range is "modular" cables - it's apparently cheaper for them to build one model that leaves dozens of excess cables hanging out in the case than to make the cables fully detachable.
    • Optical Drive: External HP 24x DVD burner 1270e - $30
      This is an unconventional choice - most people go with an internal drive that transfers data through a faster SATA port on the motherboard, rather than a slower USB port.  This difference for me is that I don't get my software on souvenir coasters anymore - my current laptop doesn't have an optical drive and I've done fine without for almost a year and a half.  I also don't use the computer for watching DVD's when I could be watching them on the TV instead. 

      Bottom line, I need this drive only when I go to re-install windows, or perhaps an MMO recent enough for the client disks to still be worth using (e.g. SWTOR if I get it in the near future).  In exchange for a slight drop in speed, I have one fewer thing to install internally, and, more importantly, I have a drive that can be shared amongst the present (and possibly future) computers in the Armadillo household that do not have working optical drives (my Alienware, my wife's Macbook Air, my old Dell desktop whose drive broke several years ago) for the price of one internal drive.  Your mileage may vary but this was an easy choice for me. 
    • Case: Antec Three Hundred Illusion - $70
      This choice baffled me for a disproportionate amount of time precisely because it is relatively hard to measure objectively.  You can get a case for $30-50, but it's likely to be hard to work with and require additional purchases.  You can get a case for $150, but that really doesn't make sense in the budget range I was aiming at.  In the middle are compromises, but it's hard to tell which of these compromises really matter.  There's also so much personal preference involved that every case has someone who swears it was a pleasure to work with and someone who hated it. 

      In the end, I decided to go by popularity.  I liked the look of this case, and I liked what I read about it in the September edition of Tom's $2000 build.  Unlike the entry level version of the Antec Three Hundred, the Illusion comes with a pair of intake fans.  I actually had to go back and make a slight switch to my planned motherboard at this stage - I'd been planning on paying slightly more for the P8Z68-V LE, which has headers to support two front USB 3.0 ports, but this case only had USB 2.0 ports.  It's actually remarkably hard to get an answer to a seemingly simple question like "does your case have USB 3.0 ports", but it seems like the answer in this price range is generally "no". 
       
    • CPU Cooler: Cooler Master Hyper 212 Plus: $29
      I chose this based on overwhelming popularity, and the fact that it was paired with the case I finally selected in the linked build at Tom's.
    • Anti Static Wrist Band: $5
      Waste of money?  Perhaps.  Do I look silly clipping my wrist to the metal case?  Perhaps.  If this is snake oil, at least it's a bit of snake oil that only cost me $5 and that I can reuse for all my future computer building/modification needs. 
    • Monitor, Keyboard, Mouse, Wireless network card, and Starter Graphics Card: Hand me down's from past systems ($0)
    Grand Total: $875, before $70 in mail in rebates

    There are a few miscellaneous cable purchases yet to be added to the total, so realistically I'm slightly over where I was aiming, primarily because I jumped on an SSD deal that was a bit of a reach for my budget. 

    Overall, so far I am happy with all of my choices, though some gave me headaches during installation (tomorrow's topic, this one is already long).  I will say that I was definitely struck by how difficult it is to get all the answers about what types of plugs your components have/need, etc.  I've also probably made a number of mistakes that some of you may be laughing at me for as you read this. 

    Even so, I'm glad I embarked on this project.  I definitely feel like I know more about computers in general and what makes mine in particular tick.  Maybe knowing exactly how to reinstall and even replace components at will can eventually save me some money. All that aside, it was actually kind of fun.  If the end result is a solid mid-end computer - which, incidentally, will be far more than I would have gotten for the money through any other approach, I'll be happy. 

    New Year's Resolutions for 2012

    Having detailed what I did (and what it cost) for last year, it's once again time to look ahead to the new year.  The year ahead has a blessing and a curse; there are many games I would like to play, and I can already tell that there won't be time for all of them. 

    WoW (Pre-Pandaria)
    • Complete quests of Cataclysm: I'm still not finished with Hyjal, Twilight Highlands, or Firelands on my main - I tend to work on dailies first, and there are enough dailies that I haven't gotten around to these.
    • Finish out armor set from 4.3 heroics
    • Use the raid finder to kill Deathwing
    • Cap out TBC-era dungeon reputations: Most of these rep's stalled out at Revered when the content was new.  Two expansions later, these heroics are quick and easy rep farming.
    The picture with Pandaria will depend a bit on how it shapes up and when it arrives.  I will very likely level my main to the new cap and complete the new dungeons the requisite once each.  I will also likely level the requisite Pandaren Monk through the newbie zone, but I haven't felt any pressing unmet need for more WoW alts and I don't know that the newest additions will change that.  If Pandaria arrives before my annual pass runs out in October, I may do more work on the new expansion's endgame.

    LOTRO
    • Reach the new level cap on my main (currently 67 of 75)
    • Don't feel obliged to "save" content for future level cap increases
    I had a bad experience with LOTRO's original launch - though it took me several months to get into the 40's, it took Turbine about a year to produce enough content to make leveling to the original cap a pleasant experience for solo players.  Since then, I've been very nervous about completing content at the level cap, for fear that the next expansion would be similarly lacking in sources of exp.

    Fortunately, Turbine's actions since have proved my fears unfounded - even if some future expansion does launch without enough solo quests, there are now enough forms of repeatable content, such as daily quests and skirmishes, to make up the missing exp if needed.

    Rift
    • Finally reach the level cap
    • Investigate the endgame
    Rift spent most of 2011 as the best MMO that just never reached the top of my to-do list month after month.  While I respect the reasoning behind Trion's pro-subscription stance, the need to set aside a month at a time to focus on this game like it was still 2010 is definitely hurting this game's appeal in the crowded marketplace.  I would gladly pay by the day or the week, but this game is not sufficiently better than its competition for me to be excited about setting aside an entire month to play it.

    In any case, Trion is supposedly going to give me 3 days of game time as compensation for their servers being hacked, which will get me to the game's level cap.  From there, it will be a question of how much I like what I see.

    EQ2
    • Enjoy world events on my main without having to subscribe
    • Try to complete current dungeon content
    • Betray to the evil side to see content, collect houses, perhaps try the Troubadour
    The good news is that I no longer need to use a throw-away EQ2X alt to see holiday and world event content in this game, now that I can have year around access to my main. The bad news is that my progress kind of screeched to a halt due to Velious' highly regimented dungeon progression, and attempting to deal with the plat cap for non-subscribers is not going to make this easier.   

    Will new dungeons continue to ramp up in difficulty, even though the current ones are already unpopular for PUG's?  Will there be new solo content?  Or will they tune all future content to require the use of NPC mercenaries, and thus the purchase of the AOD expansion, much as all solo quest rewards are now "legendary" quality to require the purchase of gear unlock tokens? 

    One project that I am seriously considering is taking my main and having her betray over to the evil faction to see the revised Freeport content, collect some houses in the evil cities (you don't lose houses when you switch sides, though you will be kill-on-sight with the local guards as appropriate), etc.  This might also be an opportunity to take the Troubadour class for a spin, though doing so may or may not require a paid class unlock.  I've never been interested in sticking with alts in EQ2 to date, so I might as well take my main over to see what the rest of the content looks like. 

    DCUO
    • Gear my main up for DLC content
    • Work on one or more alts to see the other storylines
    Ironically, my challenges with DCUO are similar to what I'm facing in EQ2.  The currency cap is not friendly to non-subscribers, and will likely keep me out of the game's more challenging content.  This, in turn, affects my ability to gear up to qualify for the content that I actually am willing/able to run (and pay for).

    SWTOR
    • Play one or more storylines
    So, I hear there's some game that's like an MMO about Star Wars or something?  :)

    Seriously, my current computer situation (more on this in a minute) has me holding off on SWTOR, but I fully expect to pick up this game and spend some time working on the various storylines in 2012. I had originally figured that I would play a Sith Inquisitor based on the theory that I can play a guy with a gun in any number of other gameworlds.  However, I ended up really liking both the personalities and the gameplay for both the Smuggler and the Imperial Agent.

    Other MMO's
    So now I'm on my seventh subheading without having covered DDO or Runes of Magic (both of which I have spent money on in the past).  Lineage 2 just went free to play in North America, and Aion became the first major MMO I'm aware of in which the European market beat the North American to a non-subscription switch (which I assume will force the US servers to follow suit, if that was not already planned).  By the time the dust settles, there will probably be at least a dozen major MMO's I haven't played that originally launched as subscription games - I could literally try a different one every month for 2012.

    I don't think I'm going to go to that extreme, but it raises a point about how tough the current marketplace is for new entrants. Not only must version 1 of your new game be competitive with version 7 of the competition's, but your game has a $50 buy in and a subscription while their's has no buy-in.  In my case, even the time to download the client (and the hard drive space to store yet another one!) and try a new game for a night or two is starting to approach prohibitive. 

    PS3
    Games on my Christmas loot haul include Uncharted 3, Arkham City, and the Metal Gear Solid trilogy.  I have yet to finish Assassin's Creed 2, and it has two sequels out that will be somewhere on my playlist.  Other games on my wish list include Infamous 2, Tomb Raider Trilogy (and the new one if/when it arrives), and possibly FFXIII-2.  The discerning reader will note that only two of those are not currently released - my time crunch on the console is as bad as on the PC (though at least on the console showing up a year or three late means paying dramatically less for the games).

    Computer Building
    I am thoroughly dissatisfied with my Alienware M11x (original revision), which has had a number of problems.
    • First, the hinge broke when the machine was less than three months old - Dell replaced this because it was a well-documented issue, but it was an inconvenient situation for a week or two until this could be resolved.  
    • Then the power cord plug started slipping out of the back of the system, which left the machine unexpectedly shutting down for lack of power when I thought it was plugged in.  
    • Then the battery, which has a 12-month warranty - went completely dead at the 14 month mark.  (This is also a commonly reported issue with the machine.)  Now I own a "portable" 11 inch laptop that has to be tethered to an outlet, unless I want to throw good money after bad by spending $200-300 on a new battery for a $700 machine.   
    • On top of all of that, I apparently did not comprehend exactly how slow the processor was in all the hype about how the machine would run this that and the other thing - even overclocked (which Dell will not guarantee will work) the specs are below the minimums for Rift and SWTOR. 
    Anyway, it's time for a new machine, and I'm finally steeling myself up to build a computer.  I find the first step or so - the one where you can physically ruin a $300 processor - intimidating, but the difference in cost and quality makes this a skill I really should have in the long run.  I will most likely build something in the $800-1000 range with an i5 and a single graphics card (possibly a cheaper placeholder so I can spend more on components that are harder to replace later).  I'd love to have an SSD, and it seems like there is something to be said for avoiding current hard drive shortages, but I do need a fair amount of storage due to the number of games I play.

    In any case, I'm sure I'll be writing more about this topic once I actually go through the process.

    The Blog
    This will be post number 185 for the year, which is the lowest postcount I've had since I started the blog partway through 2008.  There are several drivers for this - I'm doing less work on the blog over the weekends, I'm writing longer posts, and I'm not feeling obliged to post something just to bump the update time on the RSS feed.  Overall, though, the current schedule - where I do 2-3 posts during the week and maybe a post on the weekend - seems to be working.
    In any case, there's going to be plenty to do - and write about - in the coming year.  Happy New Year, and I look forward to hearing from all of you in 2012!