Balancing Polish And Ambition In Cataclysm
Chris at Game By Night argues that the state of WoW's Patch 4.0 is so bad that Blizzard has forfeited its claim to superior quality and polish. Personally, I'm not at all convinced that the bug and balance situation is significantly worse than we've seen in the past - take the time when patch 3.0.8 forced Blizzard to disable Wintergrasp to keep it from killing the servers for just one example.
(Or the highly unreliable server stability for game's first 3-6 months, when, incidentally, there was no PVP system and extremely limited and buggy raid options.)
That aside, I'm more interested in addressing the second half of Chris' argument.
Is the lore revamp all or nothing?
We've known since Cataclysm's announcement that the old world revamp was only slated to cover levels 1-60. Zones like Azshara and Felwood are much worse off than anything you'll find in Outland because Blizzard had not planned to offer quests all the way to the cap to begin with, and didn't have time to do more than a cursory effort on the upper mid-levels before the game's initial launch. (After launch, they had level-capped characters to worry about, and could afford only token efforts on the leveling game.)
The problem is that this revamp is not just updating the local quests to meet modern design standards (e.g. not repeatedly sending players back and forth across multiple zones). The timeline of the entire world is actually advancing past the fall of the Lich King, which means that these old expansions are literally years in the world's past.
Blizzard made a comment at Blizzcon that they simply did not have time to redo the first two expansions, and Chris jumps on it, accusing them of not finishing the job of updating the lore so that the game can release in time for the holidays.
More Ambition, Mo' Problems?
WoW is currently two years out from its last expansion and an entire year out from its last significant new content. The looming expansion has posed a morale problem for many guilds for as much as six months now, and there's a very real argument to be made that even an unfinished expansion would be better than none at the moment. More importantly, the only reason why it's taking so long is because Cataclysm is actually a very ambitious expansion.
Wrath of the Lich King launched with about 1,000 new quests. Cataclysm is launching with a whopping 3,500. Cataclysm will actually offer more new zones per level than Wrath did (five zones for five levels, versus eight zones for ten levels - I don't count Crystalsong because there are like two quests in the entire "zone") even while gutting and overhauling literally thousands of old world zones and quests (and adding two races, with new zones of their own). The same type of math works on dungeons - there will be fewer completely new dungeons, butt more total dungeon work as Blizzard revamps a dozen old world leveling dungeons.
It's simply not reasonable to expect Blizzard to take all of that and then also expect them to go through and redo the entire contents of the game's first two expansions. If the rules had been that Blizzard must revamp the entire game up to the present day lore or not touch any of it, an expansion like Cataclysm simply would not have been possible.
If "when it's ready" for Cataclysm does indeed end up being a bit less polished than 1.0/2.0/3.0 (again, all of which had their growing pains), that's the cost of having Blizzard actually try something difficult and ambitious instead of churning out another cookie cutter 10-level expansion. Time will tell, but it looks to me like the results will be well worth the price.
(Or the highly unreliable server stability for game's first 3-6 months, when, incidentally, there was no PVP system and extremely limited and buggy raid options.)
That aside, I'm more interested in addressing the second half of Chris' argument.
Is the lore revamp all or nothing?
We've known since Cataclysm's announcement that the old world revamp was only slated to cover levels 1-60. Zones like Azshara and Felwood are much worse off than anything you'll find in Outland because Blizzard had not planned to offer quests all the way to the cap to begin with, and didn't have time to do more than a cursory effort on the upper mid-levels before the game's initial launch. (After launch, they had level-capped characters to worry about, and could afford only token efforts on the leveling game.)
The problem is that this revamp is not just updating the local quests to meet modern design standards (e.g. not repeatedly sending players back and forth across multiple zones). The timeline of the entire world is actually advancing past the fall of the Lich King, which means that these old expansions are literally years in the world's past.
Blizzard made a comment at Blizzcon that they simply did not have time to redo the first two expansions, and Chris jumps on it, accusing them of not finishing the job of updating the lore so that the game can release in time for the holidays.
More Ambition, Mo' Problems?
WoW is currently two years out from its last expansion and an entire year out from its last significant new content. The looming expansion has posed a morale problem for many guilds for as much as six months now, and there's a very real argument to be made that even an unfinished expansion would be better than none at the moment. More importantly, the only reason why it's taking so long is because Cataclysm is actually a very ambitious expansion.
Wrath of the Lich King launched with about 1,000 new quests. Cataclysm is launching with a whopping 3,500. Cataclysm will actually offer more new zones per level than Wrath did (five zones for five levels, versus eight zones for ten levels - I don't count Crystalsong because there are like two quests in the entire "zone") even while gutting and overhauling literally thousands of old world zones and quests (and adding two races, with new zones of their own). The same type of math works on dungeons - there will be fewer completely new dungeons, butt more total dungeon work as Blizzard revamps a dozen old world leveling dungeons.
It's simply not reasonable to expect Blizzard to take all of that and then also expect them to go through and redo the entire contents of the game's first two expansions. If the rules had been that Blizzard must revamp the entire game up to the present day lore or not touch any of it, an expansion like Cataclysm simply would not have been possible.
If "when it's ready" for Cataclysm does indeed end up being a bit less polished than 1.0/2.0/3.0 (again, all of which had their growing pains), that's the cost of having Blizzard actually try something difficult and ambitious instead of churning out another cookie cutter 10-level expansion. Time will tell, but it looks to me like the results will be well worth the price.