The new system
I earned the VP for the week as follows:
- I attempted three dungeon runs on Tuesday night (reset night in WoW), two of which were successful, for 300 Valor Points.
- I went two for two on Wednesday night for another 300 points.
- I spent Thursday night on a Raid finder marathon, and would have been awarded 500 VP's if not for the weekly cap of 1000 points (i.e. I only received 400 points due to the cap). I even re-queued to loot the bosses I missed the first time around.
Min-maxing by minimizing
In terms of both schedule and level of burnout, not having to grind away at WoW is definitely a good thing. The reality may very well be that the game can no longer hold player interest seven days a week. The issue is that the old daily rewards did not just prolong the time it would take players to earn all the rewards.
Having a reason to sign in every day encourages full guild chat channel. I wonder whether players will begin to notice emptier guilds as the population on a whole adjusts to this new, reduced commitment. This could, in turn, reduce player involvement and ultimately make the online world less "sticky" than it was before. Are we looking at a tragedy of the commons, in which players want flexibility but will be disappointed when their friends aren't around due to the same flexibility?