Star Trek Online has a curious double-two birthday - two years as a game and two weeks as a free to play game. This game has been on my list of things to maybe try when it went free to play. The promise of a raincheck for a free level 50 ship - there's a thinly veiled implication that it will be cash store only whenever after this weekend it returns - was enough to get me to sign in and grind out the requisite five levels.
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Lt. Green Armadillo, commanding officer of the USS PVD-1, and his bridge crew |
It's hard for a rank newbie to say much about a two year old game that hasn't already been said by two years' worth of rank newbies. The two week old business model is a bit more interesting to judge. There are definitely things about the model that are attractive to a visitor - such as no charges for content. The catch is that this feels more like a traditional F2P game than a retro-fitted subscription game. Case in point, there was a kerflaffle a few weeks back where they introduced a desirable new ship using a
cash store-facilitated lottery approach. Not necessarily an auspicious start to a free to play game, though I'm told that some of these antics existed back when the game also had a monthly fee.
That said, the big thing that this game has going for it is that there are some things it does very differently from what we see in any MMO - not just the space combat system but how the crew system is used to determine your ship's abilities. While I maintain that free to play games that charge for content are generally more trustworthy, the cost of trying this one for a bit for some variety - $0 - is not that bad.
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The anniversary Enterprise-looking ship, which may someday possibly be the USS PVD-5 (or however many ships I go through before then) |