Founding a Legacy
My trooper was finally able to finish Chapter One of his class story, unlocking the Legacy system. I'd been brainstorming for a while on a legacy name that A) looks enough like a name to pass muster on an RP server and B) somehow addresses my status as a MMO nomad. I considered various combinations of "WorldSpanner", "RealmCrosser", etc in English, and then had the idea of branching out into French.
The result was the name "Jeutrémie", which combines the words Jeu (game) and trémie (hopper). Technically, it's the wrong kind of hopper - this is the giant funnel-like structure that you use to load up exceptionally heavy cargo (e.g. cement, ore) - but I suppose my the analogy to my MMO habit holds regardless. In any case, it sounds vaguely namelike and it has a pun on the theme I wanted, so I'm happy with it.
I understand the desire to have the legacy unlock - it also came with a bind-to-legacy token for a free weapon for my next alt to hit the teens - come as a special reward. However, there was a side effect to this plan - players cannot earn exp for their legacy until it is unlocked. The final quest in Chapter One rates at level 31, but I ended up pushing the envelope and clearing through it at level 28/29 (dinged midway through the instance, and a good thing since the final bosses were 32 elite and time-consuming).
I suppose the wait paid off in the end. I had a lot of fun pushing the envelope to get through those last few missions "early" (delaying the Tatooine bonus series and most of the non-story content on Alderaan until I could earn legacy exp for them). As a tank-spec trooper with a healing companion, I can get through a lot, and that level of challenge often isn't found in the solo game of an MMO anymore. Looking ahead, I see some tough choices on what classes to play next based on juicy perks to unlock for my legacy. From Bioware's perspective, that's a win/win, and I guess it is for me as well.
The result was the name "Jeutrémie", which combines the words Jeu (game) and trémie (hopper). Technically, it's the wrong kind of hopper - this is the giant funnel-like structure that you use to load up exceptionally heavy cargo (e.g. cement, ore) - but I suppose my the analogy to my MMO habit holds regardless. In any case, it sounds vaguely namelike and it has a pun on the theme I wanted, so I'm happy with it.
I understand the desire to have the legacy unlock - it also came with a bind-to-legacy token for a free weapon for my next alt to hit the teens - come as a special reward. However, there was a side effect to this plan - players cannot earn exp for their legacy until it is unlocked. The final quest in Chapter One rates at level 31, but I ended up pushing the envelope and clearing through it at level 28/29 (dinged midway through the instance, and a good thing since the final bosses were 32 elite and time-consuming).
I suppose the wait paid off in the end. I had a lot of fun pushing the envelope to get through those last few missions "early" (delaying the Tatooine bonus series and most of the non-story content on Alderaan until I could earn legacy exp for them). As a tank-spec trooper with a healing companion, I can get through a lot, and that level of challenge often isn't found in the solo game of an MMO anymore. Looking ahead, I see some tough choices on what classes to play next based on juicy perks to unlock for my legacy. From Bioware's perspective, that's a win/win, and I guess it is for me as well.