- Forbes' Erik Kain: "Marvel Heroes fails to provide a rewarding, fun action game experience - at least so far."
- Massively's Justin Olivetti: "I recognized what it was trying to be almost instantly: a superhero-flavored Diablo. And you know what? That's what it is. Whether that's a horrible, shirt-rending event or something that sounds like a cool mix is up to you. "
- Massively's Eliot Lefebvre: "Marvel Heroes isn't a heroic marvel" (article title)
- Rock Paper Shotgun: And throughout there was one thought in my head: why did they let journalists look at this now? It’s possibly not the most positive thought."
Purchasing decisions in the pre-purchase era
As a Marvel fan, I would love for this game to be fun to play. Instead, the picture I'm getting is a game that is neither a good action game (too grindy - kill 100 mobs!) or a good use of the Marvel setting (characters that are basically cosmetic covers over a small handful of archetypes, even if that means the Hulk can't punch harder than a non-super-powered street thug). On the merits alone, I do not think it is a good idea to make a $20 non-refundable purchase to secure an extra $5 in currency.
As to the marketing effort, pre-order and pre-purchase campaigns are relatively established. Historically, these promotions could be good for the consumer in the specific case where resources were limited. When the store is going to sell out of NES cartridges or the server is not going to have the capacity to handle the launch rush, it's perfectly reasonable to allocate these scarce resources to those who were most dedicated and most willing to sign up in advance. Over time, though, we're seeing more and more deadlines like the one that Marvel is offering that do not appear to have any basis in scarcity or benefit to the consumer and do appear to be timed to encourage a decision with as little information as possible. MMO players are as individuals critical thinkers who are seldom reluctant to share an opinion, and I continue to be surprised that we as a group tolerate this treatment.
(Tangentially related story - we are now a month past SWTOR's expansion "pre-order" deadline, with no release date and no meaningful information about the expansion's content. Questionable reasoning aside, I suppose one cannot fault Bioware's communication - they said the five days of "early access" would be reserved for those to paid before January 7th, and there has not been any hint to suggest that customers who pay in full between January 8th and whenever the expansion comes out will be allowed into the new content any faster. I suppose someone might spin this as an improvement over the game's original launch, in which players were admitted to the headstart in the order in which they paid, but with no transparency as to when exactly that was going to occur.)